If you’re interested, Joe Karaganis’ edited anthology Structures of Participation in Digital Culture, has been made available online for free. I have a small piece in it on regional coding in DVDs, but the entire antholgoy is really superb. Below is the table of contents.

* Presentation, Joe Karaganis
* The Past and the Internet, Geoffrey Bowker
* History, Memory, Place, and Technology: Plato’s Phaedrus Online, Gregory Crane
* Other Networks: Media Urbanism and the Culture of the Copy in South Asia, Ravi Sundaram
* Pirate Infrastructures, Brian Larkin
* Technologies of the Childhood Imagination: Yu-Gi-Oh!, Media Mixes, and Everyday Cultural Production, Mizuko Ito
* Pushing the Borders: Player Participation and Game Culture, T. L. Taylor
* None of This Is Real: Identity and Participation in Friendster, danah boyd
* Notes on Contagious Media, Jonah Peretti
* Picturing the Public, Warren Sack
* Toward Participatory Expertise, Shay David
* Game Engines as Open Networks, Robert F. Nideffer
* The Diablo Program, Doug Thomas
* Disciplining Markets in the Digital Age, Joe Karaganis
* Price Discrimination and the Shape of the Digital Commodity, Tarleton Gillespie
* The Ecology of Control: Filters, Digital Rights Management, and Trusted Computing, Joe Karaganis